This time, I will show you how to work with the maps in go effectively and prevent the occurrence of the data race errors. Data races happen when several goroutines access the same resource concurrently and at least one of the accesses is a write.
Let’s write a simple program, which generates a map of numbers and print them to the console:
package main
import "log"
var numbers = make(map[int]int, 100)
func main() {
generateNumbersMap()
}
func generateNumbersMap() {
// Write.
for i := 0; i < 100; i++ {
numbers[i] = i
}
// Read.
for i := 0; i < 100; i++ {
log.Print(numbers[i])
}
}
Now, if we run it with the data race detector option go run -race main.go
, we can see the printed list of numbers in the console without any data race problems.
Everything seems to be good. Is it? Let’s add some concurrency to our super complex program 😄 and see what happens:
package main
import (
"log"
"sync"
)
var numbers = make(map[int]int, 100)
func main() {
generateNumbersMap()
}
func generateNumbersMap() {
wg := sync.WaitGroup{}
// Write.
for i := 0; i < 100; i++ {
wg.Add(1)
go func(i int) {
defer wg.Done()
numbers[i] = i
}(i)
}
// Read.
for i := 0; i < 100; i++ {
wg.Add(1)
go func(i int) {
defer wg.Done()
log.Print(numbers[i])
}(i)
}
wg.Wait()
}
If we run it now, in the console we can notice the data race errors:
==================
WARNING: DATA RACE
Write at 0x00c0001241b0 by goroutine 8:
runtime.mapassign_fast64()
/usr/local/opt/go/libexec/src/runtime/map_fast64.go:92 +0x0
main.generateNumbersMap.func1()
/dev/webdevstation/blog-examples/concurent-map/main.go:68 +0xa4
Previous write at 0x00c0001241b0 by goroutine 7:
runtime.mapassign_fast64()
/usr/local/opt/go/libexec/src/runtime/map_fast64.go:92 +0x0
main.generateNumbersMap.func1()
/dev/webdevstation/blog-examples/concurent-map/main.go:68 +0xa4
Goroutine 8 (running) created at:
main.generateNumbersMap()
/dev/webdevstation/blog-examples/concurent-map/main.go:66 +0xb5
main.main()
/dev/webdevstation/blog-examples/concurent-map/main.go:33 +0x2f
Goroutine 7 (finished) created at:
main.generateNumbersMap()
/dev/webdevstation/blog-examples/concurent-map/main.go:66 +0xb5
main.main()
/dev/webdevstation/blog-examples/concurent-map/main.go:33 +0x2f
==================
==================
WARNING: DATA RACE
Read at 0x00c000146438 by goroutine 41:
main.generateNumbersMap.func2()
/dev/webdevstation/blog-examples/concurent-map/main.go:75 +0xc7
Previous write at 0x00c000146438 by goroutine 7:
main.generateNumbersMap.func1()
/dev/webdevstation/blog-examples/concurent-map/main.go:68 +0xb9
Goroutine 41 (running) created at:
main.generateNumbersMap()
/dev/webdevstation/blog-examples/concurent-map/main.go:73 +0x110
main.main()
/dev/webdevstation/blog-examples/concurent-map/main.go:33 +0x2f
==================
Found 2 data race(s)
exit status 66
There are several strategies that could be used to solve it. I will show one of them. We are going to introduce a new struct that provides it’s own mutex:
type SafeNumbers struct {
sync.RWMutex
numbers map[int]int
}
To be able to read and write items concurrently to this structure, we need to create the responsible methods:
func (sn *SafeNumbers) Add(num int) {
sn.Lock()
defer sn.Unlock()
sn.numbers[num] = num
}
Here we are basically telling to lock the numbers map, during adding of the new number to it. Other goroutines will wait until it became unlocked again.
And another method for reading:
func (sn *SafeNumbers) Get(num int) (int, error) {
sn.RLock()
defer sn.RUnlock()
if number, ok := sn.numbers[num]; ok {
return number, nil
}
return 0, errors.New("Number does not exists")
}
Next, let’s refactor our generateNumbersMap()
function:
func generateNumbersMap() {
wg := sync.WaitGroup{}
// Init our "safe" numbers map struct.
safeNumbers := &SafeNumbers{
numbers: map[int]int{},
}
// Write.
for i := 0; i < 100; i++ {
wg.Add(1)
go func(i int) {
defer wg.Done()
safeNumbers.Add(i)
}(i)
}
// Read.
for i := 0; i < 100; i++ {
wg.Add(1)
go func(i int) {
defer wg.Done()
number, err := safeNumbers.Get(i)
if err != nil {
log.Print(err)
} else {
log.Print(number)
}
}(i)
}
wg.Wait()
}
If we run go run -race main.go
now, there will be no more data race issues!
As I mentioned before, there also other ways to solve it. One of them is using of a special go type sync.Map
.
Nevertheless, I hope this was helpful and you know now how to work safely with the maps in go. Especially, you should be careful with them when you create the web services, because every http request initiating a new goroutine.
As usual, the source code you can find here.
Hello! In this post, I will explain the cost-effective method I use to host my Go web applications with varying levels of complexity, all starting from as low as $5 per month. This method also allows to easy deploy and scale your golang application.
go hosting digitalocean dockerSince Go 1.19 we can use a new 103 (Early Hints)
http status code when we create web applications. Let’s figure out how and when this could help us.
We are going to create a simple golang web server that servers some html content. One html page will be served with 103
header and another one without.
After loading comparison we will see how early hints can improve page performance.
I guess that almost everyone in the go community was exciting when Go 1.18 was released, especially because of generics. Some days ago I decided to try generics in the real-world application, by refactoring some of its pieces, related to a caching logic.
go generics redis cacheRecently, I discovered a surprisingly reliable memory caching solution, which I’m planning to use in all my further applications to increase performance. In this blog post, I will share some code examples of how you can integrate Ristretto caching library into your application.
go caching ristretto performanceWhen we create a web application, usually, there a need to communicate with the users to inform them about the results of their actions. The easiest way to communicate - is to send messages. These messages might be warnings, errors, or just informational text. In this article, we will improve the UX of our user authentication application from the previous article by adding an error flash message when the user entered a wrong password and a success message after user authorisation.
go echo flash messages